Retro Round Up

Retro madness

posted 17 Oct 2011 02:23 by Chris Smith

It's been a busy couple of months for retro games coming to modern consoles.

On XBLA and PSN we have seen the following:
Radiant Silvergun XBLA exclusive
Guardian Heroes XBLA exclusive
Street Fighter III Third Strike
Resident Evil Code Veronica X
Resident Evil 4
Sonic Wings Special PSN exclusive
Chou Aniki PSN exclusive
Shienryu PSN exclusive 

On disc the Team ICO double header of ICO and Shadow of the Colossus has been released on PS3 in glorious HD and stable framerates.

The 3DS has seen the following released on Virtual Console
Super Mario Land 2 Six Golden Coins
Golf
Cattrap

Plenty of retro goodness for gamers to get their teeth sunk into.

I <3 Portal

posted 28 May 2011 12:15 by Neil Gow



*Spoilers from the get go*

*Really, don’t read any further if you haven’t played it*

*You have been warned*

*It’s only about 3 hours long though, do yourself a favour, go play it, and then come back when it’s over*

* Finished? Good. Well done*

*Now, continue*

 

“This was a triumph”

Above is the opening line of ‘Still Alive’, the song that plays over the end credits of Portal. Never a truer word has been spoken about a game, it’s almost like Valve knew that they’d finished making one of the most perfectly crafted games ever created and wanted us all to know how happy they were with it.

I first played Portal in 2008 when I was lucky enough to receive The Orange Box as a present that Christmas. To be honest, I hadn’t paid much attention to it and had always seen it as just a filler element to the set. I was more interested in the saga of Gordon Freeman and his battle against Black Mesa in the epic Half Life games that are also included with it.

At that time, I’d played it for about half an hour and the only reason I can think of as to why I didn’t continue with it was because another title came along and distracted me. It’s a common failing of mine and the reason why my partly finished games pile is so large. Honestly, I can plough hours into a game but, show me something shiny and I’m off after it like a dog chasing a squirrel.

My interest in it grew again with the impending arrival of Portal 2. Speculation and rumours of content were everywhere as the release date approached. I had to stay away from them having never completed Portal but I thought it was the ideal opportunity to crack open The Orange Box again and give it another go. A proper go this time.

Oh, how I wish I’d done it sooner.

What I played through was a marvel in game and puzzle design shot through with a wonderfully black sense of humour.

At just over three hours long, it could feel to some like there’s not much to it. To me, the game length was just right. It was almost like playing through the equivalent of a short story rather than a 500 page behemoth of a novel.

The minimalistic look of the levels, with lots of very white whites punctuated by the odd red or blue LED here or there, also suited it perfectly. Anything more than that would have distracted and detracted from the main game.

Overall though, it was the personality that the game had that caused me to warm to it. Little things like the service notices at the start of each level, placed to advise you of the dangers and tasks that lie ahead and normally containing at least one icon of a small man dying. Or, the gun turrets that you meet later on, their voices plaintively asking where you are as you stealthily try to make your way past them. The star of the show though is undoubtedly GLaDOS. A lone voice, her guidance turns to mockery as the game goes on. Trying to solve each puzzle, no matter how maddening, is always an absolute treat thanks to her running commentary.

After starting it again, I ended up playing through it in a couple of sessions, the promise of cake coming ever closer. I’d been enjoying it up until now, feeling more and more pleased with myself with every level that I passed. Then the last level kicked in and the game took a different turn. It was almost like breaking the fourth wall or seeing behind the Wizard’s curtain. It gave you a glimpse of the actual world that the game was taking place in (one that players of Half Life will know only too well) and it certainly wasn’t a pleasant one. It was quite clear that these challenges were never supposed to be completed, that you’d ruined things by beating them and GLaDOS made sure that you were more than aware of how furious she was because of this.

The game culminates in a boss fight with GLaDOS, which, whilst still employing elements form the main game, does stick out a bit considering what has come before. It doesn’t ruin things though as it gives you the chance to come face to face with your tormentor and do some tormenting of your own.

And, after all of this, comes the finale. I still don’t know how I got through the past 3 years without knowing about what happens. I would have been glad with it just ending with the cake being presented to you and a nice, final goodbye screen but, as I mentioned at the start, Valve take it one step further and bow out with a message from GLaDOS, a final “Gotcha!” from the faceless menace that taunted you all the way through the game. And only Valve could have done it like this:

YouTube Video


A massive grin spread across my face as those end credits played and the lyrics sank in. What a perfect way to end a near perfect game. Near perfect? Or, is it actually.....perfect? I don’t know, but any game that has you just about weeping at the destruction of a box, must be doing something right.

Farwell Companion Cube, you will be missed.

This week on Virtual Console

posted 9 May 2011 11:44 by Chris Smith

Sure the Virtual Console has become a very quiet service over the last couple of years, but there is no denying it has one of the finest selection of games available on any digital platform.

Recently Final Fantasy III(VI) was released finally and this week we see the release of Super Adventure Island. Not quite in the same league as FFIII but it's a fun classic platform game of the 16bit era.


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Radiant Slivergun

posted 8 May 2011 10:42 by Mark Ord   [ updated 8 May 2011 11:54 by Chris Smith ]


A somewhat legendary status has been levelled at this game since its release 13 years ago on the arcade (ST-V board) and the Sega Saturn. This is in part due to the over inflated prices it reaches on eBay and the cult fanaticism that some gamers have with the games creator - Treasure. However lets not beat about the bush here. Radiant Silvergun is a brilliantly ambitious monster of shooter and is fully deserving of the aclaim that it's lauded with.
After reading the superb review and feature of Radiant Silvergun in the Official Sega Saturn magazine I ordered an import copy immediately. I remember rushing home from work after picking the game up from C A Games in Glasgow, dying to give it a blast, and when I eventually played the game, I was blown away! 
It featured - loads of fantastic bosses, a deep colour based combo/score system, six different weapons available at all times, weapons that could level up, multiple routes to the end boss, secrets, anime cut scenes and more.
It took the genre to a higher level, than it had ever gone before.
Happily for gamers (not so much for collectors though) Treasure are updating Radiant Silvergun and releasing it on Xbox Live in 2011. If you haven't played Radiant Silvergun before, this is a fantastic opportunity to experience a classic of the Shump genre without having to pay the extortionate price of the original Saturn version.
Xbox Live Arcade screenshots shown
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So there was a Metroid game on Nintendo DS?!

posted 8 May 2011 09:51 by Chris Smith   [ updated 17 Oct 2011 06:28 ]



I remember the day I ran home(well more a brisk walk) to get home and play Metroid Prime Hunters. Sadly the game wasn't really a proper Metroid adventure. The rumours of Metroid Dread didn't make it easy to have no Metroid game. 

Fast forward five years and I have found myself drawn to game released in 2006, Scurge: Hive is Metroid in all bar name. 

The game stars Jenosa Arma, a female bounty hunter(sound familiar?). The game starts in a research lab where our female protagonist has been hired by the military for a rescue and salvage mission, of course things go wrong and Jenosa finds herself infected by Scurge. Luckily the suit she wears is able to slow the rate of infection.  

Instead of having a cannon on her arm, Jenosa has a gauntlet that can be upgraded for many different abilities. These will, like Metroid upgrades help you progress through the game. The game's view is an isometric affair which feels a bit like Solstice(or 8-bit British games), in terms of control. 

The game has lots of small enemies who you will find irritating as back tracking plays a big part in the game, but the boss fights are well done and never feel out of place. 

Picking this game up recently and playing it on my 3DS is kinda surreal as the game was originally a GBA game before being changed to DS(A GBA version was released alongside) but the game plays like it was born for Circle pad control and in higher resolution it looks lovely. The soundtrack from Jake Kaufman is excellent and fit very well with the game's premise and setting.

I tried to look up more work Orbital Media since the release of this, but sadly it looks like they no longer exist. I can imagine they would be able to produce some good original titles on services like DSiWare or iOS.

I fully recommend anyone who is after an excellent Metroid style adventure, seek this out.

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